July 30, 2023

This update brings you the newly overhauled Analytics, the Custom Integration, a few improvements to the Video Editor and more. Read on!

Analytics

We’ve taken the original Analytics tab and overhauled it so that you can look through your project’s entire statistics more thoroughly. Here’s how we’ve done that.

Overview

At the top of the Analytics tab, you’ll see a quick project overview. From this section, you’ll be able to see the overall progress that is made by how many instances have been created and how much time has been spent on the project.

Status Distribution

In this section, you can see all items in your project distributed based on their status. This way, you have the opportunity to follow-up on the project’s progress and see how far along it is.

Team Performance

Here, the linear graph displays project metrics that are based on the performance of your team. This allows you to effectively follow-up on the progress of your team over the course of selected periods of time, as well as the time spent on the project.

Using this graph, you’ll be able to filter by users and compare their individual performance with one another. You can also see the amount of items users have worked on and how much time they’ve spent on the project.

Class Distribution

This section’s graph is a useful tool that allows you to monitor the dataset’s health by overviewing the distribution of classes across all items in a project. Classes are sorted descending from highest to lowest count, with the value showing how many instances of each class the project has.

Custom integration

We’re introducing the Custom Integration feature, a way to import items from any external data source of your choice. These items can be viewed and annotated through our platform, but they will not be stored on the SuperAnnotate servers. They will remain privately stored in the storage you’re importing from.

Video Editor improvements

We’ve made a few changes and improvements to the Video Editor:

  • We’ve improved the object creation process so that you’ll be able to set a maximum value for how many frames or seconds an object will occupy when it is created. Unless this maximum value is set, the object created will be present for all frames/seconds of the video starting from the point of creation.
  • Objects in the Video Editor can now be split into two sections on the timeline that still belong to the same instance.
  • We have implemented the ALT + left-click shortcut to help you navigate between overlapping instances.

Other features and improvements

For Image (Vector) Projects, we’ve added the ability to use Clip mode with Magic Select. We’ve also made some improvements to the Magic Box (OCR) text detection algorithm.

What do you think of the updates? We’d love to hear your feedback.

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